during the production of the VR escape room game "Despatch Despatch: Entity Astray" I was, besides other stylized assets, involded into the creation of the lowpoly version of our mining robot character.
The project was developed in just 7 months and and I'm proud to be part of such a talented team.
I made the lowpoly asset, unwrapping, textures and the engine implementation.
Creative Director: Matthias Müller
Concept Art: Anna Timm
Art Lead: Paul Pislea
Highpoly model: Jorge Martin Segura
Lowpoly model / unwrapping: Tobias Paul / me