Hey,
I was working on this character project quite a while over the last year in my spare time and today I can call her finally done!
Her profile:
Name: Vylomee Obrid’a
Species: Odh’a
Age: 205 cycles
" Vylomee Obrid’a is one of the youngest politicians in her culture. But besides her accurate behaviour during her duties for the government she is a very funny person and loves to to play tricks on her colleagues. "
My main focus for this project was the idea how an alien species would wear clothes and I had a lot of fun designing the patterns within marvelous designer.
Further more I tried a new pipeline in terms of the highpoly sculpting, after I sculpted the character in his biggest shapes, I used substance painter for all the details like skin pores, wrinkles etc.
That gave me the ability to change the scalings and testing different detail passes on the fly without touching the highpoly sculpt again.
After my character was done I wanted to present her in a more interesting way, so that was my first dive into Blender's rigging/ skinning and animation tools. Within Unreal I made different blueprints to control the animation speed but also I build a basic set of facial poses to give her even in the still images a more lifelike appeal.
I learned a lot during this project and I pushed my own skillset further.
I ’m curious and exited about my next project 😊