Scifi Alien Politician WIP 12

Work In Progress / 18 October 2020

it's time for an update!

I polished a few areas of the cloth pieces and worked slightly on the feet design. Therefore I added dew claw toes to have the same shape language as I already using for her hands.

I think the Highpoly is now done, next step will be the lowpoly and unwrapping magic.



Scifi Alien Politician WIP 11

Work In Progress / 04 October 2020

Hey ho,

current status of my project ...
 I'm working on the refinement of the clothes and skin parts. I Added the biggest volumes and wrinkles for the skin because I want this as part of my later bake process. The pores and smaller skin details will be made within substance painter, because I then I have a better controll of the detail dimensions and can tweak faster compared to a pure sculpted mesh.

What I really enjoyed was the sculpting of her lips, her face has now more depth and looks natural.

For the baking and texturing process, I duplicated her head and made an slightly open mouth position too.
Now I can bake without cleaning normal maps in small areas like mouth corner and also I was able to reshape her lipline better than I would be able to do with a closed mouth.

Here are a few detail pictures :







Scifi Alien Politician WIP 10

Work In Progress / 06 September 2020


I found the time to make the piping geo for the cloth borders. I had slightly reshape a few cloth pieces to fit perfectly with the piping geo.
The jacket detail in the middle and the piping line on the leg will be just baked into the normal map, that will reduce my headaches in terms of bending issues later.

So here is an oven fresh turnaround

Furthermore I deleted two eyebrow tentacles, because it was too busy on the front area. Instead I made eyebrow horn pieces to frame the eye sockets.

And I went to the feet because it was still in the base shape status and now I made a more organic structure with big wrinkles to mimic movement and create an organic feeling.

That's it for now, stay tuned :)

- Oliver

Scifi Alien Politician WIP 09

Work In Progress / 22 August 2020

Hey ho,

I worked further on my project, adding head/feet jewellery details and buttons for the jacket, giving her finger and toenails oh and I made the tentacle antennas for her head.

Also I made a few more devlook renderings and I think I'm going with an golden jacket lining material to break up the overall bluish tone and creating a more interesting contrast. For the rendering I also painted the piping to create a better visual guide for the further steps.


Scifi Alien Politician WIP 08

Work In Progress / 10 August 2020


I made a few more concepts for cloth and jewelery stuff. Also I blocked out the eyebrow/ tentacle shapes

Scifi Alien Politician WIP 07

Work In Progress / 03 August 2020


I made today a few scribbles to play with an idea for her eyelashes/eyebrows and also head jewellery designs 

Scifi Alien Politician WIP 06

Work In Progress / 02 August 2020

yay update time ....

finally I have cleaned and reprojected all the cloth pieces on my new sculpting friendly topology. Oh boy sometimes is working with clothes a tricky thing.

Anyway, here is the latest highpoly screenshot. I will now start detailing the cloth and skin parts. Hmm also I need teeth and jewelery for the character ...

Stay tuned for more!  

Scifi Alien Politician WIP 05

Work In Progress / 06 July 2020

Hey ho,

updates updates updates ...

I worked on the garment pieces. I reworked the overall design and made the gament pieces. was a lot of fun and I really enjoy marvelous in terms of picking an corner and more it around in realtime ^^ The side part was a tricky one because It has to be stiff and so I build extra geometry to match my design idea.

Concept ( also now slightly different as the geometrie but I'm fine with it)

detail images from the

I made the detail images before I finished the complet outfit, so a few garment pieces are now slightly different.

Scifi Alien Politician WIP 04

Work In Progress / 05 July 2020

After the retopo was done I projected my pre highpoly sculpted details on top of my new topology and started blending all the volumes together.
I refined the head and face areas  a little further and put eyes in my mesh to see better the current appeal of the character.
My plan is to deal with the clothes first and then make my complete detail pass.

Also I made a quick one evening test with her eyes, made an iris design and tested it within unreal

Scifi Alien Politician WIP 03

Work In Progress / 29 June 2020

Hey new updates ....

after my base proportions are done, I started on the retopo of the character. The head is one of the important parts of my character so I placed very carefull the layout and made it animation and deformation friendly. Furthermore I splitted the mesh in groups for easy selections within Zbrush.
The body topology is pretty straight forward. I looked at good deformation areas like hips, wirst, knees etc but in the end its more a tube with subdivisions. Making the hand was interesting because normaly you don't have to deal with two thumbs ^^ but lucky me I could work with symmetrie and just had to be carefull when both sides come together and the attachement point on the wrist.

The feet, oh boy way pain in the ass! I loved my shape design but making a retopo was hard work for me. Every side has curves and very organic forms. But the result is pretty nice.
Fun fact: I just need the body topology for the cloth production, but my plans for the environment includes "nude" statues soo it was no waist of time and I had fun making the complete topology.