News / 30 December 2023


Oh boi, what a year, it was a wild ride!

I became a fulltime freelancer and had the chance to work on a bunch of different, challenging and awesome projects. Thank you everyone for following along on my artistic journey.
See you next year with new monsters and even more fun!!!!

Winnie The Pooh horror sculpture 001

General / 18 September 2023

Since Winnie the Pooh is public domain, I'm working on a horror sculpture of this friendly teddy bear :D
Here a a few WIP shots, the overall design is done and now I'm tweaking a few things and working on the refinement of the details.

Initial sketch:

Refinement base shapes:

Adding blockout fur:

More refinement:

Start detailing the fur and skin:

Oracle update

Work In Progress / 05 July 2023

My oracle is taking a slightly different direction. I'm now playing with a design of an organig organ, which fits better to the whole story.

Oracle 03

General / 16 June 2023

New shapes new test renderings!

I'm on a good way to figure out the proportions and the overall design of my sculpture/diorama.
I have to try a few new head pieces but I already like the organic shapes.

Oracle 02

General / 29 May 2023

Oracle overpaint time!

Trying to figure out more shapes is a lot easier in 2d. I already like the bone structures and I will try also a version with round head piece to bring more balance into the sculpt. Furthermore I played with the tough to build some kind of stairs in front of the oracle to create more sense of the scale.

Giving the figure cloth pieces is a different topic ...


General / 29 May 2023

I'm working on a new blockout, working title "oracle" I still have the feeling I need more mouths or arms or a second head. Furthermore there is a lack of scale. I need to put smaller things around it, then it's becoming impressive. Let's see where it leads us 🔥

Retro scifi bounty hunter bust 3d print preperations

Work In Progress / 11 April 2023
Hey hey,
currently I'm working on the printable bust of my alien gunslinger.
I cutted the model into 10 pieces to reduce the force/per piece during the printing and to bring the amount of backfacing issues to a minimum.

Furthermore I hollowed the biggest parts not just to safe resin, but also to avoid to strong pulling forces during the print.

After 6,5 hours I had all my pieces and started cleaning and assembling the model to check for minor issues before I put the model as .stl into my shop.

I already noticed a few areas with a very tight locking, which means I had to go back to Zbrush and tweak my boolean opperations.
The next testprint is already in progress :)

Elder bust

Work In Progress / 25 March 2023

Hey hey,
I'm working on a new printable bust. My inspiration was an elderly character with ... of course more alien anatomy but humanoid features.

Here are a few WIP shots of the current process. I will add a few more folds around the stitches and maybe a few more wrinkles on her face. Furthermore a small pose, could be the extra detail I need for her.

Initial sculpt with way to strong features but that's OK because then I can easily reduce and tweak the values.

I tried first a version with a bigger horn shape on the forhead but that was to much detail and shifted the focus away from the face.

So I tried different versions for the horns ...

And finally I found the right balance :D

Retro scifi bounty hunter bust / Weapon detailing

Work In Progress / 15 February 2023

Hey hey,

I detailed the weapon for the bust.
Based on the "Blockout", I made a few more splits and I adjusted the proportions on the handle to fit better into the alien hand (also it's better for the printing process, so everything fits together smoothly)

More details ... as you can see I closed the hole for the trigger because those areas would cause printing issues

and here is a test rendering in Keyshot

Retro scifi bounty hunter bust

Work In Progress / 12 February 2023

Im working on a retro scifi alien bust. The idea is a bounty hunter with a classic xray gun :D
The overall height will be 8cm (top eyes to belt)

First rendering, finding all the main shapes

I decided to go with wider shoulder pads to make the overall triangle design more pronounced.

More details and I opened the mouth to make the face more visible.

I started to play with posing ideas