Infected Wound

General / 20 September 2021

I was playing around with some sort of infected wound design. I still have to figure out how to deal with wet surfaces. For example a thin layer of fluidon top of an open wound ... looks still to CG for my taste.

Sculpting: Zbrush
baked: Marmoset toolbag 3
texturing: Substance painter



open wound study 01

General / 13 September 2021

I'm playing around with multiple wound shapes to test how I can create believable structures and textures.


Collaborative Doom Fanart - WIP 04

Work In Progress / 06 September 2021

Hellknight update,
retopo is done so far. I reprojected the old highpoly details and tweaked here and there a few shapes.
Now I'm working on the skin surface, It has to look gross and full of stretched skin :D :D

Check out Maximilian Domsky's WIP's. He is working on the environment for the scene.
https://www.artstation.com/maxdomsky/blog/Nnlm/collaborative-doom-fanart-wip-1



Collaborative Doom Fanart - WIP 03

Work In Progress / 20 August 2021

Working on the retopo for the Hellknight, because of his massive muscles it's a challenge finding the right loops in specific areas :D

Oh and in the meantime Maximilian Domsky is working on the environment magic!!!!
Take a look here ;)
https://www.artstation.com/maxdomsky/blog/Nnlm/collaborative-doom-fanart-wip-1




DOOM 3 Hellknight Fanart WIP 002

Work In Progress / 07 July 2021

Hey,

after I finishes the main volumes of the character, I used Zremesh as a base to see how the bake would look like and I used it also to test a few material ideas. 
  




DOOM 3 Hellknight Fanart WIP 001

Work In Progress / 04 July 2021

Hi,
I love the the DOOM artstyles especially the demons are my favorites and  so I'm working on a remake of the Doom 3 Hellknight.

Here are a few shots of my test renderings, I jump a lot between Zbrush and Keyshot during my process.




Clay bust fun

General / 30 May 2021

I was doodle around with a few shapes and came out with a demon design build of IMM brushes as rough base and a detail pass for the refinement.


  

Project "Mushroom Fairy" / 002

Work In Progress / 23 May 2021

Update time ...

I grabbed my concept and made an initial sculpt of the head to get a better feeling for the overall shapes.
I sculpted a neutral and a jaw open posed version to see how the mood would change and if I can be as close as possible to my concept design.



Furthermore I made a light chart to test the values under different conditions. 


 Overall I'm very happy with my results, the next step will be the blockout of the body.

Project "Mushroom Fairy"

Work In Progress / 21 May 2021

Hey everyone,
a new big project is about to start, yayyyyyy!

a few weeks ago I was playing around with ideas for a new long term project and then I came up with a forest scene and a lot of mushrooms.
Well not really a lot of those thingys but more a group of mimik creatures who lives in the woods and mimik real mushrooms until something passes nearby and the fairies starting to attack and eat their prey.

I want to test my abilities to make nice looking sequenzes within Unreal with animations, sound etc.
I saw a lot of awesome looking short film projects on artstation and I want to make this too!!  

I already love the shapes and can't wait to dive into the initial sculpting.

Here are a few concept pieces I did for the character so far:
Value sketch and measurement ...

To break up the overall scene I tend to make slightly different sizes ...

Colour variation test, currently I can't make a decision between lower left and right  ...


  

New PC and Cycles render fun

General / 29 April 2021

Hey,

I updated my PC setup and I'm working on a render setup within Blender to make realistic shots of my upcomming sculpting projects.
Soo I grabed my Orc bust and played around with Cycles. I would love to switch to Evee but the missing Global Illumination is still a thing ...  to create rally grounded renderings.
The render was in Full hd with CPU+ GPU and took me around a minute of render time which is a huge jump compared to my old system.
Now I'm reducing my idle times and can be more productive instead of waiting, looking outisde the window and cry :D :D

Anyways ... I like it so far but I will tweak it further until I'm happy with my setup.


Thanks for reading,
Cheers