Oliver Schümann
Oliver Schümann
3D Character Artist / Digital Sculptor
Berlin, Germany

Summary

My name is Oliver Schümann, I'm a 3D Character Artist and Digital Sculptor.

My work focuses on expressive characters, strong silhouettes, and finely tuned details.
With extensive experience in 3D-print–ready sculpting, I combine artistic creativity with technical precision to create production-ready models for gaming and collectibles.
My portfolio spans fantasy, horror, and stylized designs, reflecting my versatility and strong focus on character storytelling.

If you want to work with me just send me an email (oliver-schuemann(at)gmx.de) or a dm.

Resume PDF

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Skills

Digital Sculpting3D PrintingcollectibleMiniaturestoyCharacter ModelingHard Surface ModelingPBR TexturingLow-poly ModelingHigh-poly ModelingPhotogrammetryCreature Design3D Modeling

Software proficiency

ZBrush
ZBrush
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
RealityScan
RealityScan
Marvelous Designer
Marvelous Designer
R3DS Wrap
R3DS Wrap
RizomUV
RizomUV
Keyshot
Keyshot
Unreal Engine
Unreal Engine

Experience

  • Freelance Digital Sculptor at Freelance
    Berlin
    February 2023 - Present

    Freelance character and creature artist

  • 3D Generalist at bgis Kreative Ingenieure GmbH
    Berlin, Germany
    February 2021 - July 2022

    3d visualisation based on photogrammetry and laser scan data.

  • 3D Character Artist at Memento 3D Interactive GmbH
    Berlin, Germany
    December 2018 - January 2021

    Creating realistic 3d characters based on scan datas for a VR game.

    Creating prop and environment assets for a VR escape room game.

  • Junior 3D Artist at Rockfish Games GmbH
    Hamburg, Germany
    May 2015 - September 2015

    3D prop and set dressing asset creation for the Everspace Kickstarter campaign.

  • 3D Character Artist at Farbflut Entertainment GmbH
    Hamburg, Germany
    November 2012 - June 2014

    Creating high and lowpoly characters for a 2.5 D Browsergame.

    I was also responsible for rigging, animation and rendering.