After the retopo was done I projected my pre highpoly sculpted details on top of my new topology and started blending all the volumes together.
I refined the head and face areas a little further and put eyes in my mesh to see better the current appeal of the character.
My plan is to deal with the clothes first and then make my complete detail pass.
Also I made a quick one evening test with her eyes, made an iris design and tested it within unreal