Infected Wound

General / 20 September 2021

I was playing around with some sort of infected wound design. I still have to figure out how to deal with wet surfaces. For example a thin layer of fluidon top of an open wound ... looks still to CG for my taste.

Sculpting: Zbrush
baked: Marmoset toolbag 3
texturing: Substance painter

open wound study 01

General / 13 September 2021

I'm playing around with multiple wound shapes to test how I can create believable structures and textures.

Clay bust fun

General / 30 May 2021

I was doodle around with a few shapes and came out with a demon design build of IMM brushes as rough base and a detail pass for the refinement.


New PC and Cycles render fun

General / 29 April 2021


I updated my PC setup and I'm working on a render setup within Blender to make realistic shots of my upcomming sculpting projects.
Soo I grabed my Orc bust and played around with Cycles. I would love to switch to Evee but the missing Global Illumination is still a thing ...  to create rally grounded renderings.
The render was in Full hd with CPU+ GPU and took me around a minute of render time which is a huge jump compared to my old system.
Now I'm reducing my idle times and can be more productive instead of waiting, looking outisde the window and cry :D :D

Anyways ... I like it so far but I will tweak it further until I'm happy with my setup.

Thanks for reading,