Collaborative Doom Fanart - WIP 04

Work In Progress / 06 September 2021

Hellknight update,
retopo is done so far. I reprojected the old highpoly details and tweaked here and there a few shapes.
Now I'm working on the skin surface, It has to look gross and full of stretched skin :D :D

Check out Maximilian Domsky's WIP's. He is working on the environment for the scene.

Collaborative Doom Fanart - WIP 03

Work In Progress / 20 August 2021

Working on the retopo for the Hellknight, because of his massive muscles it's a challenge finding the right loops in specific areas :D

Oh and in the meantime Maximilian Domsky is working on the environment magic!!!!
Take a look here ;)

DOOM 3 Hellknight Fanart WIP 002

Work In Progress / 07 July 2021


after I finishes the main volumes of the character, I used Zremesh as a base to see how the bake would look like and I used it also to test a few material ideas. 

DOOM 3 Hellknight Fanart WIP 001

Work In Progress / 04 July 2021

I love the the DOOM artstyles especially the demons are my favorites and  so I'm working on a remake of the Doom 3 Hellknight.

Here are a few shots of my test renderings, I jump a lot between Zbrush and Keyshot during my process.

Project "Mushroom Fairy" / 002

Work In Progress / 23 May 2021

Update time ...

I grabbed my concept and made an initial sculpt of the head to get a better feeling for the overall shapes.
I sculpted a neutral and a jaw open posed version to see how the mood would change and if I can be as close as possible to my concept design.

Furthermore I made a light chart to test the values under different conditions. 

 Overall I'm very happy with my results, the next step will be the blockout of the body.

Project "Mushroom Fairy"

Work In Progress / 21 May 2021

Hey everyone,
a new big project is about to start, yayyyyyy!

a few weeks ago I was playing around with ideas for a new long term project and then I came up with a forest scene and a lot of mushrooms.
Well not really a lot of those thingys but more a group of mimik creatures who lives in the woods and mimik real mushrooms until something passes nearby and the fairies starting to attack and eat their prey.

I want to test my abilities to make nice looking sequenzes within Unreal with animations, sound etc.
I saw a lot of awesome looking short film projects on artstation and I want to make this too!!  

I already love the shapes and can't wait to dive into the initial sculpting.

Here are a few concept pieces I did for the character so far:
Value sketch and measurement ...

To break up the overall scene I tend to make slightly different sizes ...

Colour variation test, currently I can't make a decision between lower left and right  ...


Scifi Alien Politician WIP 16

Work In Progress / 03 December 2020


I textured the limbs and made a few more tweak of the overall values. For example I toned down the golden parts to fit better to the darker and warmer skin tone.  Also I tested the character inside the example paragon level.

Testing the portrait shot

First impression inside the Paragon level


Scifi Alien Politician WIP 15

Work In Progress / 30 November 2020

Today I started working on the skin, testing colours, bump details etc ..... my pc starts crying because of the amount of layers and folders ^^

Also I imported a new version into a fresh unreal project to test my texture values. I also used the eyes I made a few month ago but I'm not soo happy with the design, maybe I will jump back to eyes without any iris like a plane colour with a colour gradient or I will use a round iris and pupil instead.

Here are a few screengrabs from unreal  :)  


Scifi Alien Politician WIP 14

Work In Progress / 30 November 2020

Hey ho,

it's texturing time!

All bakes came out really smooth with just a tiny amount of corrections in really small areas. I started to layout the overall colour shemes and materials for the pieces and I'm very happy watching how every piece come together.

Here are a few images of the current status of her clothes.

Scifi Alien Politician WIP 13

Work In Progress / 25 November 2020

Hey ho,
currently I'm working on the retopo of my character, I looking for unnesecarry polygons and build shapes that follows the folds better to support the normal map on top but doesn't look to flat from the 3/4 view.

The head is a tricky one, because I'm working with a mouth open head for the bake, I have to use a mouth closed blendshape which means I have to prepare later a retopo head with the same vertex Ids and topoligy to be able to project the pose.

Anyway, here a a few screen grabs from the retopo version

 During the retopo of every single piece I made test bakes to see if the current shapes works without baking and normal map issues.
Here are images of my latest test head bake.