Plague Marine Bust /03

Work In Progress / 16 September 2022

Update ...
I refinded the helmet and upper arm armour. Also I resculpted a few areas, where I have to cut for the print.If somebody find the small demons let me know :D


Plague Marine Bust /02

Work In Progress / 14 September 2022

Plague marine update
I refined a lot of shapes and learned interesting stuff about space marine lore :D

I think I'm almost done with the secondary shapes (one big part is still the helmet) But my render tests are promissing. I have to keep in mind that I would cut the model in a few pieces for printing, so everything should be as tight as possible.

Plague Marine Bust

Work In Progress / 09 September 2022

I'm working on something nasty :D
Still blocking out the volumes of the plague marine bust, but I love it already!

First shape pass

Sculpt Phase 01 and a little bit rendering


Sculpting Kingpin 02

Work In Progress / 18 July 2022

Kingpin update time,
I merged the head and refined the facial expression. Also I reworked his hands because the first version was kinda weak in terms of posture.
Slowly everything comes together but my Zbrush file isgetting slower and bigger :D


Sculpting Kingpin 01

Work In Progress / 11 July 2022

I came up with a fun exercise to sharpen my current skill sets.

My goals are: "sculpting directly in pose" and "creating printable statues"

It's so not my comfort zone, I swear a lot like a sailor!

My first Statue is based on Marvels Kingpin.

But besides my yelling, this is a pure fun project :D

Here are my first WIP shots


Doom 3 Project - Trite

Work In Progress / 06 April 2022

Hey everyone,

For my Doom 3 Fanart Project I made a Trite too. Here is the latest texture update, rendered in UE4


The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.He is working on the environment stuff.
https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2

Cheers
Oliver



Collaborative Doom Fanart - WIP 08

Work In Progress / 16 February 2022

Hey everyone,
I worked on a more advanced unreal shader and build a system to simulate the movement of veins under the skin.

The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.He is working on the environment stuff.

https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2


Collaborative Doom Fanart - WIP 07

Work In Progress / 21 December 2021

Hey hey,


I'm making progress on the creature and currently I'm sitting on the texturing. I prepped a devlook scene and testing the current paint job under different light conditions.


The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.He is working on the environment stuff.

https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2


Here is a new image inside UE4:)


Collaborative Doom Fanart - WIP 06

Work In Progress / 12 November 2021

After a few weeks of other tasks on my list, I finally can come back to this beast! :D

I tweaked a few more proportions, because I'm using every WIP as desktop background so I have a lot of time to look at it .. maybe its a course to start seeing more and more tweakable areas :D but now its time to make a cut. I finished the the teeth and gum area, moved parts and gave it a more horrific look and not a perfect smile.
I still has to update a few veins that I destroyed because of the overall shape moving .... but then I can jump into the UV.
Texturing is not far away, wohoo!

The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.
He is working on the environment stuff.

https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2


Cheers ;)


Underwater character

Work In Progress / 24 October 2021

Hey,

I'm working on this character mostly as a warmup project, and a few days ago I was rendering out a few passes and made a propper first concept of it to test where this could lead. I really like the idea of underwater cultures and their clothes and designes.

Also the rendering and composition is pure joy for me, I love to see it when the photoshop magic hits the 3d rendering.