Collaborative Doom Fanart - WIP 08

Work In Progress / 16 February 2022

Hey everyone,
I worked on a more advanced unreal shader and build a system to simulate the movement of veins under the skin.

The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.He is working on the environment stuff.

https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2


3D Printing journey / 001

General / 10 January 2022

Hey hey,

after a few years of thinking about having a 3d printer for myself, I finally bought one!
It's an Anycubic Photon mono x and I had no idea what I'm doing :D


I was slightly naive! In my mind printing with resin is straight out of the box and plug and play ... well after two fail prints .. I made more research and worked with different exposure setting based on my bought resin. It is interesting that the printer doesn't use .stl files to print. Instead you have to use a slicing software to make a printer readable file based on your stl.

Anyway .. I was able to make my own print file (yay) and hey it worked! I printed a genga test mesh ca. 5 cm tall in about 5 hours.


Currently the most intense moments are right before you can see your model on the build plate :D

I printed the test directly on the plate because I have still to figure out, how to use the supports propperly. Oh currently I'm using water washable resin because I don't wanted to handle the alcohol stuff yet

Here is the model fresh out of the printer


I bought besides the printer also a wash and cure mashine, it's so easy to handle and I get an even UV light result (looks like a disco for miniatures :D)


And here we have my first "good enough" model, washed and cured. I really like how sharp the edges are and the surface is very smooth.

So yeah that's my printing journey so far. I found online a few guides for propper printer calibration and I will jump onto that topic next.


Stay tuned for updates!
Cheers Oliver

Collaborative Doom Fanart - WIP 07

Work In Progress / 21 December 2021

Hey hey,


I'm making progress on the creature and currently I'm sitting on the texturing. I prepped a devlook scene and testing the current paint job under different light conditions.


The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.He is working on the environment stuff.

https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2


Here is a new image inside UE4:)


Artstation Recap 2021

General / 16 December 2021
Hey,
it's been an interesting and sometimes exhausting year, but I made new organic stuff and meet new awesome artists
I'm looking forward to 2022 and new projects, yay!!!!!

Stay creative and healthy ;)




Collaborative Doom Fanart - WIP 06

Work In Progress / 12 November 2021

After a few weeks of other tasks on my list, I finally can come back to this beast! :D

I tweaked a few more proportions, because I'm using every WIP as desktop background so I have a lot of time to look at it .. maybe its a course to start seeing more and more tweakable areas :D but now its time to make a cut. I finished the the teeth and gum area, moved parts and gave it a more horrific look and not a perfect smile.
I still has to update a few veins that I destroyed because of the overall shape moving .... but then I can jump into the UV.
Texturing is not far away, wohoo!

The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.
He is working on the environment stuff.

https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2


Cheers ;)


Underwater character

Work In Progress / 24 October 2021

Hey,

I'm working on this character mostly as a warmup project, and a few days ago I was rendering out a few passes and made a propper first concept of it to test where this could lead. I really like the idea of underwater cultures and their clothes and designes.

Also the rendering and composition is pure joy for me, I love to see it when the photoshop magic hits the 3d rendering.




Collaborative Doom Fanart - WIP 05

Work In Progress / 28 September 2021

Hey,
I refined the highpoly sculpting and made veins, corercted a few muscle shapes and yeah highpoly is almost done.
Next tep will be refining the teeth and inner mouth area.
Retopo teeth ....
I really enjoy the process and watching my creatin growing step by step :D

The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.
He is working on the environment for the scene.https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2


Infected Wound

General / 20 September 2021

I was playing around with some sort of infected wound design. I still have to figure out how to deal with wet surfaces. For example a thin layer of fluidon top of an open wound ... looks still to CG for my taste.

Sculpting: Zbrush
baked: Marmoset toolbag 3
texturing: Substance painter



open wound study 01

General / 13 September 2021

I'm playing around with multiple wound shapes to test how I can create believable structures and textures.


Collaborative Doom Fanart - WIP 04

Work In Progress / 06 September 2021

Hellknight update,
retopo is done so far. I reprojected the old highpoly details and tweaked here and there a few shapes.
Now I'm working on the skin surface, It has to look gross and full of stretched skin :D :D

Check out Maximilian Domsky's WIP's. He is working on the environment for the scene.
https://www.artstation.com/maxdomsky/blog/Nnlm/collaborative-doom-fanart-wip-1