Kingpin update time,
I merged the head and refined the facial expression. Also I reworked his hands because the first version was kinda weak in terms of posture.
Slowly everything comes together but my Zbrush file isgetting slower and bigger :D
I came up with a fun exercise to sharpen my current skill sets.
My goals are: "sculpting directly in pose" and "creating printable statues"
It's so not my comfort zone, I swear a lot like a sailor!
My first Statue is based on Marvels Kingpin.
But besides my yelling, this is a pure fun project :D
Here are my first WIP shots
I made a 3d printable version of my grin sculpting.
It was quite a challenge making a hollowed version. I made a hole for the fluid but also to be able to be used with a pedestal and a metal pin and therefore I hat do build inside of this model a few supports to carry the bride of the pin hole.
My last print of this head was a mess, because I misscalculated the amount of supports therefore the print got stuck and detached himself from the print bed. I updated the version with more and thicker supports, but now I have to cleanup a few areas before the color wash.
The overall print time was 6h, the size is ca 10 cm height.
Hey everyone,
For my Doom 3 Fanart Project I made a Trite too. Here is the latest texture update, rendered in UE4
The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.He is working on the environment stuff.
https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2
Cheers
Oliver
After 27h of printing, my first sculpted and printed figure is alive!
It was a weird thing, watching this print growing slowly by every hour and not knowing if the print would fail. But everything went fine and I already love the amount of details :D
I hollowed the mesh within Zbrush by hand with live booleans to have more control over all the small corners and to learn, how this stuff works. The height of this print is 22 cm.
Here are a few impressions, the mesh needs still to be sanded and painted ....
Hey everyone,
I worked on a more advanced unreal shader and build a system to simulate the movement of veins under the skin.
The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.He is working on the environment stuff.
https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2
Hey hey,
after a few years of thinking about having a 3d printer for myself, I finally bought one!
It's an Anycubic Photon mono x and I had no idea what I'm doing :D
I bought besides the printer also a wash and cure mashine, it's so easy to handle and I get an even UV light result (looks like a disco for miniatures :D)
So yeah that's my printing journey so far. I found online a few guides for propper printer calibration and I will jump onto that topic next.
Stay tuned for updates!
Cheers Oliver
Hey hey,
I'm making progress on the creature and currently I'm sitting on the texturing. I prepped a devlook scene and testing the current paint job under different light conditions.
The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.He is working on the environment stuff.
https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2
Here is a new image inside UE4:)