it's been an interesting and sometimes exhausting year, but I made new organic stuff and meet new awesome artists
I'm looking forward to 2022 and new projects, yay!!!!!
Stay creative and healthy ;)
After a few weeks of other tasks on my list, I finally can come back to this beast! :D
I tweaked a few more proportions, because I'm using every WIP as desktop background so I have a lot of time to look at it .. maybe its a course to start seeing more and more tweakable areas :D but now its time to make a cut. I finished the the teeth and gum area, moved parts and gave it a more horrific look and not a perfect smile.
I still has to update a few veins that I destroyed because of the overall shape moving .... but then I can jump into the UV.
Texturing is not far away, wohoo!
The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.
He is working on the environment stuff.
https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2
Cheers ;)
Hey,
I'm working on this character mostly as a warmup project, and a few days ago I was rendering out a few passes and made a propper first concept of it to test where this could lead. I really like the idea of underwater cultures and their clothes and designes.
Also the rendering and composition is pure joy for me, I love to see it when the photoshop magic hits the 3d rendering.
Hey,
I refined the highpoly sculpting and made veins, corercted a few muscle shapes and yeah highpoly is almost done.
Next tep will be refining the teeth and inner mouth area.
Retopo teeth ....
I really enjoy the process and watching my creatin growing step by step :D
The Hellknight is part of a collaboration project soo check out the awesome job of Maximilian Domsky's WIP's.
He is working on the environment for the scene.https://www.artstation.com/blogs/maxdomsky/3dNq/collaborative-doom-fanart-wip-2
Hellknight update,
retopo is done so far. I reprojected the old highpoly details and tweaked here and there a few shapes.
Now I'm working on the skin surface, It has to look gross and full of stretched skin :D :D
Check out Maximilian Domsky's WIP's. He is working on the environment for the scene.
https://www.artstation.com/maxdomsky/blog/Nnlm/collaborative-doom-fanart-wip-1
Working on the retopo for the Hellknight, because of his massive muscles it's a challenge finding the right loops in specific areas :D
Oh and in the meantime Maximilian Domsky is working on the environment magic!!!!
Take a look here ;)
https://www.artstation.com/maxdomsky/blog/Nnlm/collaborative-doom-fanart-wip-1